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You are the assignee for the bug, or are watching the assignee. http://bugs.kde.org/show_bug.cgi?id=148540 Summary: Plugin for adding noise to images Product: digikamimageplugins Version: unspecified Platform: unspecified OS/Version: Linux Status: NEW Severity: wishlist Priority: NOR Component: Wish for new plugin AssignedTo: digikam-devel kde org ReportedBy: d.h.j.takken phys uu nl Version: 0.9.2 (using KDE KDE 3.5.5) OS: Linux Adding a very, very subtle layer of noise to an image often works well for improving the apparent quality of the image. Noise can add pseudo-detail, which make the image appear more detailed than it really is. Noise can also hide imperfections, like filter artifacts. I often use GIMP to add 'HSV Scatter' noise after noise reduction, after applying the 'image restoration' plugin, and after enlargement (scaling). The 'Hue' and 'Saturation' settings are always reduced to zero in order to produce a type of noise that is barely visible. _______________________________________________ Digikam-devel mailing list [hidden email] https://mail.kde.org/mailman/listinfo/digikam-devel |
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You are the assignee for the bug, or are watching the assignee. http://bugs.kde.org/show_bug.cgi?id=148540 caulier.gilles gmail com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID ------- Additional Comments From caulier.gilles gmail com 2007-08-14 09:19 ------- plugin lready exist : try FilmGrain tool Gilles Caulier _______________________________________________ Digikam-devel mailing list [hidden email] https://mail.kde.org/mailman/listinfo/digikam-devel |
In reply to this post by Dik Takken
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You are the assignee for the bug, or are watching the assignee. http://bugs.kde.org/show_bug.cgi?id=148540 ------- Additional Comments From d.h.j.takken phys uu nl 2007-08-14 22:05 ------- I tried that, but the film grain plugin does something completely different than the HSV scatter tool found in GIMP. The HSV scatter tool does something like this, for every pixel: Pixel.Lightness += LightnessAmplitude * Rand() Pixel.Hue += HueAmplitude * Rand() Pixel.Saturation += SaturationAmplitude * Rand() And this is exactly what I need. I tried adding pseudo detail using the film grain tool, but I bumped into two problems: * The 'grains' are too large. As a result, the image looks 'dirty' rather than detailed. * It does not only add texture, but it also changes brightness/contrast. _______________________________________________ Digikam-devel mailing list [hidden email] https://mail.kde.org/mailman/listinfo/digikam-devel |
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